Hu Yilin
Founder of RenaSci / New Science, working across knowledge production in the technological age, Huaxia cultural renewal, public writing, and scholarly communication.
Research in the AI era starts like a game
Renascience turns post-paper scholarship into playable, watchable, joinable knowledge objects: you set direction, AI plays the turns, reports become versions; audiences propose, vote, and tip as part of the research floor.
Team A vs Team B · 9 critic teams · host: Xiaotian · illustrative run
Research can be played like a turn-based strategy game, a visual novel, a lane battle, or narrated while the AI plays.
Give orders, let AI play a turn, read the report, choose a branch.
Mostly watching and choosing; rewind after a failure.
AI pushes dozens of turns overnight; you adjust strategy in the morning.
You narrate while AI plays and the audience chats.
The same knowledge object, entered through six doors: public, learners, peers, replicators, oversight, and AI.
Manifesto v0.5 (September 2026) absorbs the 2026 mathematics debate — the Leiden Declaration, the Fields medallists' misalignment statement, an amateur solving a 60-year-old problem with AI — and states thirteen theses. The interactive edition adapts to its audience and doubles as our pitch.
Wendao is the game client, the platform is the arena and archive, the journal is the season's best-of.
A turn-based research engine: program file, AI party, reports, saves, branches, audience; one-click packaging to the platform.
LiveEvery work is a seven-layer knowledge object; JSON-LD, Markdown views, llms.txt, version timelines, and AI disclosure are live.
In preparationA magazine-style season's best: online issue plus print-grade PDF; first issue, After Papers.
RenaSci / New Science is founded by Hu Yilin and developed with partners across visual communication, culture, reading, and public knowledge spaces.
Founder of RenaSci / New Science, working across knowledge production in the technological age, Huaxia cultural renewal, public writing, and scholarly communication.
Scientific visualization and interactive experience partner.
Partner for exploring Huaxia culture in the technological age.
Partner for reading, public discussion, and cultural co-creation.